Isle of the Amazonian Elves
Isle of the Amazonian Elves: A Fateforged Breeder Adventure
The Aether War nearly erased the Amazonian Elves from history. Now they need something no warrior can give them — and their only hope is a man who was never supposed to exist.
The island's warrior-women are out of time. Their men were taken a generation ago, their bloodlines are failing, and the prophecy gives them barely fifteen years before the Amazonian Elves vanish for good. Their last hope is Mike — half-human son of the goblin king, with an impossible cocktail of human, dryad, goblin, and troll heritage running through his veins. By every rule of magic, he shouldn't exist. But the same hybrid inheritance that makes him an outsider is exactly what the Elves have been praying for.
If he can survive long enough to use it.
[BLOODLINE AWAKENED — Chromatic Progeny. A gift no one else in the world can claim.]
Plunging into monster-filled dungeons, forging alliances across rival factions, and fending off enemies who'd rather see the Elves extinct than restored, Mike sets out to rebuild a dying people — and ends up building something he never had a name for. His allies are a sisterhood of battle-hardened Amazon-elf warriors: none of them asked for a savior, and more than one is starting to look at Mike as something more.
It starts with a mission. It grows into a family.
Isle of the Amazonian Elves 2: A Fateforged Breeder Adventure
Mike came to the Isle to save a dying people. It's working. Now someone wants to take him for it.
Four of his Amazonian Elf warriors carry his children. The Lifeweb — the ancient magical bond threading his bloodline through their tribe — is taking hold. By every measure, the mission is succeeding.
But the island is waking up wrong.
Dungeon cores are activating across Amazonian territory, spawning monster waves his enemies can weaponize. Every dungeon dive pushes Mike's healing magic deeper, binding his warriors to powerful artifacts and forging them into something fiercer than they were before. He needs every advantage — because across the sea, a leprechaun noblewoman has launched a war fleet with one objective: collect him.
Seven children on the way. An army incoming. A harem of battle-hardened Amazonian Elves standing between their future and annihilation.
Isle of the Amazonian Elves 3: A Fateforged Breeder Adventure
Eighty Amazonian elves rot in chains. The prince is bringing them home, or burning the city that took them.
Mike Stone is a Lifeweb Guardian: healer, bond-maker, the magic that holds his harem together. But something old and hungry sleeps deeper inside him, and the gods buried this power for a reason.
Kess is his wolf-amulet warrior, all teeth and discipline. Lyra is his speedster scout, anklets chiming wherever she runs. Shay is his loudest wife, a blonde menace who talks faster than she thinks. Neve is his shaman, bonded to the spirits of the island and the children sleeping under its dome. And Queen Aelith, Shadow Crown on her head, has finally decided Mike is done hunting without her.
Eighty of their kin are caged in the Maw, the foulest port city on the fae seas. Lady Aoibheann, giant leprechaun princess of Tir-na-Gloop, holds them with three Tablet Wielders at her command. Mike has ten days before the portal home closes, and something older than the Fates is watching every move he makes.