Idle Village Hero

Idle Village Hero: A Town-Building LitRPG Adventure

Most heroes fight against monsters. Legends fight for them.

Harper thought retirement meant hanging up his glaive, but when the Dungeon Lord offers him something no adventurer has ever been given—a chance to build a sanctuary from the ground up—he can't resist. Finally, a quest where success means creation, not destruction.

What starts as empty land on the tenth floor of the dungeon and desperate refugees becomes something extraordinary. Olivie creates belonging with every warm smile and shared meal while Andrea challenges him at every turn. And through it all, Mel, his devoted pixie partner who masks a century of loyalty behind rural charm and feigned indifference, remains his unshakeable right hand. With every foundation laid and every heart opened, Harper discovers he's not just building a town. He's building a family.

But Haven's Rest isn't just walls and workshops. It's monster folk who've never had someone fight for them instead of against them. The dark season approaches, and Haven's Rest isn't ready. Can Harper build fast enough to save the family he never knew he wanted?

Idle Village Hero 2: A Town-Building LitRPG Adventure

When the world gives up, heroes get started.

Everyone said the corruption couldn't be stopped. The World Council's best minds called it a death sentence for any dungeon it touched. But when demigod Karina—the Dungeon Lord of Rozklad Labyrinth and the most powerful being Harper has ever met—begs for his help, he doesn't hesitate. Because that's what heroes do: they attempt the impossible.

What starts as a desperate bargain becomes something deeper. Andrea fights to prove she belongs at his side, her skill and passion demanding recognition. Karina slowly surrenders her divine control, trusting Harper with power that could reshape worlds. And back home, Olivie and Mel hold Haven's Rest together while their man works miracles below.

The corruption should consume everything. Ancient magic shouldn't bend to mortal will. Demigods shouldn't fall in love with retired adventurers.

But Harper has never been good at accepting "shouldn't." The World Council expects to find a corpse. They're going to find something impossible instead.

Idle Village Hero 3: A Town-Building LitRPG Adventure

They wanted submission. They’re getting revolution.


When the World Council sends assassins to Haven's Rest, Harper does something no one has ever dared: he declares independence. From their laws. From their authority. From their right to control his life. The message is clear: Haven's Rest belongs to the people.

But rebellion has consequences. Refugees flood in faster than Harper can house them. Saboteurs hide among the desperate. The World Council's embargo threatens to starve them all. And through it all, Harper builds, leads, and protects while proving that someone CAN stand against the most powerful organization in the world.

Then they make their fatal mistake. They hurt one of his.

The World Council thought they were untouchable. They thought their power made them gods. Harper's done playing by their rules. Now they'll play by his. Or they won't play at all.

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