Slime Keeper
Slime Keeper 1: A Juicy Slice-of-Life LitRPG
The only human in a fantasy world just inherited a slime ranch. Two slime girls came with it.
Blake Thomson died shoving a kitten out of the road. He woke up in the forest of Ylege with a system, a stat sheet, and one quest: claim the abandoned ranch at the Edge, the rim of the world where new land is still being made. His species perk says he's the last human alive. It also explains why every woman he meets stares a little too long.
The livestock of his ranch are blerps, bouncing pearl-producing slimes. He sells the pearls for mana drops or feeds them into the Ranch Management System. In the nearby town of Edgedown, Larissa the elf shopkeeper keeps him supplied and keeps him warned. But his hard work attracts something else: gorls. Glessal is a mana gorl, chatty and fearless, the first to knock on his gate. Slanna is a darkness gorl, shy and sharp, who teleports and knows blerps better than anyone. Bonding with a gorl unlocks the Slimecaster class and her powers.
Sheriff Raknar wants the land. His decree gives Blake two weeks to turn 10,000 mana drops of profit or forfeit the ranch. Blake has no license, two gorls, and a flutter slime named Blob Ross. Raknar has deputized criminals and a pack of karoks.
Slime Keeper 2: A Juicy Slice-of-Life LitRPG
The ranch is his. The sheriff wants him dead. And the King's tournament just put a target on his back.
Blake beat Sheriff Raknar's deadline and bought his license. Raknar's answer is to trash Larissa's store, salt her seeds, and turn a pen of infected chickens into a forty-foot chickensaurus. Worse, he's figured out Blake is human, and he wants the Unnamed Ranch for an unknown project that seems super shady.
The Royal Leaderboard is a kingdom-wide Slimecaster tournament held once every three years in the capital. First place earns a personal favor from the King. A top-four finish makes Edgedown's portal permanent. Blake signs up. Raknar signs up too, and starts paying rivals to fight lethal.
The harem grows around the fight. Ranne is a hunter gorl with obsidian daggers and a pack of hunter blerps, found sitting on his roof. Kaena is a magma gorl blacksmith who hunts Slimecasters that abuse their gorls, right up until Raknar frames her and throws her in a cell. Vanel is a life gorl performer who arrives fleeing pursaks and refuses to lift a shovel. And Larissa is hiding something about what she is.
Glessal and Slanna are ready. So is Blob Ross. Blake just needs to fight.
Slime Keeper 3: A Juicy Slice-of-Life LitRPG
The sheriff is dead. The monsters got worse. Something is draining the mana out of the Edge.
Blake killed Raknar in a sanctioned duel. Now Raknar's freed gorls are sleeping three to a room on the Unnamed Ranch, mana storms are tearing across the Edge, and a nine-foot karok just planted itself in the middle of Edgedown. Out past the horizon, a corrupted skorp the size of a stadium is eating villages.
Starved of mana, blerps turn into karoks. Somewhere on the Edge, a hidden factory is pulling that mana out of the ground and refining it into pearls, and the mayor who backed Raknar is still in office. The King turns the Royal Leaderboard into a kingdom-wide hunt: find the source, destroy it, take the crown.
Glessal, Slanna, Ranne, and Kaena stand with him. Vanel, the life gorl healer who hates fighting, has to decide whether the ranch is worth it. Larissa, the elf shopkeeper who's carried a secret since Book 1, finally has to say it out loud. Blob Ross has a message, if anyone can read it.
His gorls, his ranch, and one last fight for the Edge itself.